MarketResearchNest.com adds “Global Board Games Market Size, Status and Forecast 2019-2025” new report to its research database. The report spread across 98 with table and figures in it.
Board games are played using a board where pieces or counters are places and moved over the board. It also includes cards and dice games.
Board Games are witnessing a high-value proposition for investors and general population than other advanced video games. A major factor that is encouraging the general population to invest is that board games are easy to understand and people can connect with the concept rapidly and can set realistic targets. Hence the increase in Crowdfunding platforms for the game publishers is a major factor that is driving the growth of the market.
This report studies the Board Games Market with many aspects of the industry like the market size, market status, market trends and forecast, the report also provides brief information of the competitors and the specific growth opportunities with key market drivers. Find the complete Board Games market analysis segmented by companies, region, type and applications in the report.
These games, which were traditionally played in their physical format using boards, cards, dice, and playing tokens, are increasingly being translated into the digital form for devices such as smartphones, computers, video game systems, and tablets. The increasing digitization of these games is one the emerging trends that is going to boost the market during the forecast period.
In 2018, the global Board Games market size was – – million US$ and it is expected to reach – – million US$ by the end of 2025, with a CAGR of – -% during 2019-2025.
This report focuses on the Global Board Games status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Board Games development in United States, Europe and China.
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The key players covered in this study:
- Asmodee Editions
- Goliath B.V.
- Grand Prix International
Market segment by Type, the product can be split into
- Card and Dice Games
- Collectible Card Games
- Miniature Games
Market segment by Application, split into
- Offline Retail
- Online Retail
Market segment by Regions/Countries, this report covers
- North America
- Southeast Asia
- Central and South America
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Highlights of the Global Board Games report:
- A complete backdrop analysis, which includes an assessment of the Board Games Market
- An objective assessment of the trajectory of the market
- Market segmentation up to the second or third level
- Reporting and evaluation of recent industry developments
- Important changes in market dynamics
- Emerging niche segments and regional markets
- Historical, current, and projected size of the market from the standpoint of both value and volume
- Market shares and strategies of key players
- Recommendations to companies for strengthening their foothold in the market
The study objectives of this report are:
- To analyze global Board Games status, future forecast, growth opportunity, key market and key players.
- To present the Board Games development in North America, Europe, China and Japan.
- To strategically profile the key players and comprehensively analyze their development plan and strategies.
- To define, describe and forecast the market by product type, market and key regions.
In this study, the years considered to estimate the market size of Board Games are as follows:
- History Year: 2014-2018
- Base Year: 2018
- Estimated Year: 2019
- Forecast Year 2019 to 2025
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
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